Combat Moves — All 75 Moves and How to Unlock Them
The complete guide to Warrior Cats: Clans of the Forest's 75 combat moves: basic techniques, Clan-specific moves, and StarClan ancestor attacks.
How many moves are there?
75 unique combat moves at launch, per the official store listing — and none are bought from a shop menu. Every move is discovered and unlocked by playing: progressing your Clan’s campaign, training, and reaching rank milestones. Individual move names and exact unlock conditions are being catalogued by the community post-launch (the game released October 23, 2026); this page tracks the verified system and will grow a per-move table as confirmations come in.

What enemies are moves used against?
The official roster confirms the combat targets your move set needs to cover:
- Predators — badgers, vicious foxes, and imposing Dobermanns (dogs), culminating in epic battles
- Rival Clan cats — enemy warriors in territory and skirmish battles
- Prey — birds, rabbits, and squirrels are tracked and hunted outside of battle
Weakness coverage matters because predator types punish the wrong damage type hard; see predators and major battles for the fight-by-fight approach.
What are the move layers?
| Layer | Count | Source |
|---|---|---|
| Basic techniques | The core of early combat | Available early, scales with training |
| Clan-specific moves | Signature techniques per Clan (ThunderClan, RiverClan, ShadowClan, WindClan) | Campaign progression |
| StarClan ancestor attacks | Rare supernatural finishers | Story beats and rank milestones |
How do I unlock moves faster?
- Push your Clan campaign — campaign progress gates Clan-specific moves.
- Train consistently — level and training raise the base stats that every move scales from.
- Fight everything — predator and rival Clan victories feed the unlock track.
- Climb ranks — the rank ladder (kit to legend) is tied to the strongest unlocks.
How should I choose which moves to use?
Match your move set to what you fight. Weakness coverage beats raw power — a move hitting a predator’s weakness outperforms a nominally stronger move into resistance. Keep one direct technique for normal turns, one Clan signature for break windows, and one ancestor attack for emergencies. See the combat system guide for the full timing-and-weakness model.
Frequently asked questions
Are moves shared between Clans?
Can I re-spec my move set?
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